Dec 26, 2023
Gaming on mac in 2023 —
A crossover love story
Dec 25, 2023
2023, in a nutshell —
Hopefully I have a job...
Aug 28, 2023
The Tunnel Effect —
Complex but Easy
Aug 13, 2023
Update on Frame engine (2/x) —
"Making games is hard, y'know"
Feb 12, 2023
The weird unreachable code —
UB friendly
Dec 27, 2022
2022, in a nutshell —
The year of 'rethinking'
Nov 18, 2022
Fun with data alignment —
"A lign orc rash!"