I am Antonin Carette, aka @k0pernicus, head or Research & Development and game engine programmer.
You can contact me at antonin[at]carette[dot]xyz.
My personal thinking and ideas, expressed in this blog, do not reflect the opinion of my both past and current employers.
My resume is available in English.
I am not interested in web.* position.
I port (old native) game engines and (old native) video games to modern game consoles, and I lead a small dedicated team for that.
I port game engines and video games to modern game consoles: Sony PS4®, Sony PS5®, Microsoft Xbox® One, Microsoft Xbox® Series, and Nintendo Switch®.
Web & mobile development.
I developed machine learning algorithms to solve issues in Vision projects for different companies around the world, from prototype to production.
I developed researchers and developers tools for the Machine Learning team (Vision and NLP projects), and conducted researches
on Vision projects, (using PyTorch
).
I also wrote and deploy microservices in k8s clusters for our customers.
I applied research theories and practical AI/ML models to solve R&D problems on numerical and textual data for startups and big companies in France.
I also worked in parallel on web projects (fullstack), from prototype to production.
I developed developer tools in order to evaluate the energy consumption of Android apps code smells on mobile devices directly.
I also built an open protocol to measure accurately the energy comsumption of Android apps, on the device directly.
First author of a research paper, submitted and accepted to SANER 2017