I am Antonin Carette, aka @k0pernicus, game (engine) programmer.
You can contact me at firstname.lastname@example.org, you can download my public GPG key here.
I also have a website where I show my own photographs, at https://www.glitchees.net.
My resume is available in English.
I port game engines and video games to modern consoles: Sony PS4, Sony PS5, Microsoft Xbox One, Microsoft Xbox Series, and Nintendo Switch.
Web & mobile development.
I developed machine learning algorithms to solve issues in Vision projects for different companies around the world, from prototype to production.
I developed researchers and developers tools for the Machine Learning team (Vision and NLP projects), and conducted researches
on Vision projects, (using
I also wrote and deploy microservices in k8s clusters for our customers.
I applied research theories and practical AI/ML models to solve R&D problems on numerical and textual data for startups and big companies in France.
I also worked in parallel on web projects (fullstack), from prototype to production.
I developed developer tools in order to evaluate the energy consumption of Android apps code smells on mobile devices directly.
I also built an open protocol to measure accurately the energy comsumption of Android apps, on the device directly.
First author of a research paper, submitted and accepted to SANER 2017