Antonin Carette

Game Programmer

About me

Posted at — May 11, 2022

I am Antonin Carette, aka @k0pernicus, game (engine) programmer.
You can contact me at, you can download my public GPG key here.

I also have a website where I show my own photographs, at

My resume is available in English.


Please, do not contact me for whatever position that implies front-end and / or back-end with JavaScript or TypeScript (and I include NodeJS, of course).

Some interesting things to read / watch:

Work experience

Game Programmer, Red Art Games, 2022 > 2023 > …

I port game engines and video games to modern consoles: Sony PS4, Sony PS5, Microsoft Xbox One, Microsoft Xbox Series, and Nintendo Switch.

Full Stack Developer, Dernier Cri, 2021 > 2022

Web & mobile development.

R&D Engineer, DataThings, 2021 (6 months contract)

I developed machine learning algorithms to solve issues in Vision projects for different companies around the world, from prototype to production.

Machine Learning Engineer & Software Engineer, Tadaweb, 2018 > 2019 > 2020 > 2021

I developed researchers and developers tools for the Machine Learning team (Vision and NLP projects), and conducted researches on Vision projects, (using PyTorch).
I also wrote and deploy microservices in k8s clusters for our customers.

Data Scientist & Software Developer, Dernier Cri, 2016 > 2017 > 2018

I applied research theories and practical AI/ML models to solve R&D problems on numerical and textual data for startups and big companies in France.
I also worked in parallel on web projects (fullstack), from prototype to production.

R&D Engineer, UQÀM (LATECE team), Montréal (Canada) - 2016

I developed developer tools in order to evaluate the energy consumption of Android apps code smells on mobile devices directly.
I also built an open protocol to measure accurately the energy comsumption of Android apps, on the device directly.
First author of a research paper, submitted and accepted to SANER 2017